When programming the drum channel "simplicity is a virtue".

Do not create too complex rhythms or use too many instruments, just because you can.

Remember that a live drummer is a human and he only has two arms and two legs, and that he seldom uses all of them at exact the same time.

In all the examples below: Move all strokes some ticks forth or back to give the feeling of a "live" drummer.

In this course we will use this notation. The numbers refer to: Bass Drum / Snare Drum / High Tom / Middle Tom / Low Tom / Cymbal / Open High Hat / Closed High Hat

Drum pattern

Start programming the High Hat, where e.g. the velocity (volume) are all unequal; and the velocity at the beats are higher than at the "off-beats":

Drum pattern

Next comes the Bass Drum and the Snare Drum, e.g. like this:

Drum pattern

Notice that the Bass Drum velocity right before beat 3 is lower than the "on-beats".

Now create some variations on these two patterns, e.g. like this:

Drum pattern

Here the off-beat after 2 is a snare drum; and the high hat is removed.

Or like this, where the high hat is open throughout the measure.

Drum pattern

A Fill can have a roll "down" the toms while omitting the high hat. A Crash can be added too.

Drum pattern

"Ghost Strokes" (low velocity strokes at e.g. the snare drum) can be added like this:

Drum pattern

The low velocity means that these strokes are more "felt" than "heard".